Scoring

ORSA 3-Gun Match Scoring

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            Major Caliber for Handgun is .40 and larger

Major Caliber for Rifle is .30

 1.                  1 A or B Zone major or minor caliber hit = no penalty.

 2.                  1 C Zone major caliber hit = no penalty.

 3.                  2 Hits in any combination (A, B, C or D) = no penalty.

 4.                  1 C or D minor caliber hit only OR 1 D major hit only = 5 second penalty (Failure to Neutralize).

 5.                  No hits on the target, but target was engaged = 10 second penalty (Miss).

 6.                  Failure to Engage (FTE) = 15 second penalty (10 second penalty for the Miss, plus 5 second procedural penalty for FTE, for a total 15 second penalty.)

 7.                  Each target is either (a) no penalty; (b) FTN (+5); (c) Miss (+10); or FTE (+15).    A disappearing target is either no penalty or FTE.

 8.                  Disappearing targets will not be assessed penalties for Misses or Failure to Neutralize; however, they will be assessed a 15 second penalty if not engaged (FTE).  Stage designers are strongly encouraged to state whether or not a target is a disappearing target, in order to avoid dispute or confusion.

 9.                  Hit on designated No-Shoot target = a 10 second penalty (multiple hits on one target = one 10 sec. penalty only).

 10.              Steel knock down targets must fall to score; Steel Challenge type targets must react/ring. RO may call hits.

 11.              Clay targets must break to score.

 12.              White No-Shoot targets used as backers for miniature IPSC targets will be considered No-Shoots, unless the stage description states otherwise.

 13.              Procedural penalties of 5 seconds each shall be assessed for failing to follow stated stage instructions or procedures.  Procedural penalties shall be assessed per shot fired if the violation is repeated after warning or results in an advantage.

 14.              Obvious shoot thru hits do not count, unless the stage description states that a shoot thru on a no shoot target will                 count. Stage designers are strongly encouraged to avoid thru situations.  If there is doubt, the hit counts, whether for score or penalty.

 15.              Special scoring rules may be designated for a particular stage or target, although this is discouraged.  For example, higher penalties may be designated for important or difficult targets for Miss, FTN or FTE.

 16.              Max time per stage (including penalties) = 180 seconds.