Rules

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General Rules

We use the USPSA rules for rifle, handgun and shotgun, and the USPSA provisional Multigun rules:  http://www.uspsa.org/rules/   with some deviation in our divisions and scoring as follows.   

Range commands and Range Safety
1.  At your car - Put on your gear but leave your gun in the bag or pouch.  Take your bag
     or pouch but no ammunition to a marked Safe Area, clear your gun, holster it then keep
     it holstered unless you’re under the direct supervision of an SO (Safety Officer) and given the    
     range  command to load and make ready or otherwise specifically instructed  unholster the
     gun by the SO.   No ammunition is allowed in the Safe Area at any time.
2.  Wear eye and ear protection at all times while on the range.
3.  You will get a C.O.F.  (course of fire) description and safety walk through before shooting starts.
4.  SO Range Commands:
    A.  Load and Make Ready.    

MG 8.3.1:
Where more than one firearm will be used during a course of fire, the Range
Officer will direct and supervise the competitor through the process of
preparing all firearms. The Range Officer will give the “Make Ready” command,
signifying the start of the Course of Fire, and will then direct and
supervise the competitor through the process of preparing and positioning
any “staged” firearms. The Range Officer will then accompany the competitor
to the start position and direct the competitor to prepare the firearm to be
initially used on the stage, prior to assuming the ready position. The initial
“Make Ready” command defines the start of the “Course of Fire” regardless
of how many firearms are subsequently prepared, loaded and/or staged following
that command.

    B.  Is The Shooter Ready?
    C.  Standby.
                BUZZZZZZZZZ
     WHEN YOU HAVE FINISHED SHOOTING:
 D.  If you are finished, Unload and Show Clear. (Both look at Chamber) Gun Clear.   

MG 8.3.6:
Where more than one firearm is used during a course of fire, the Range
Officer will give the command “If You Are Finished, Unload And Show
Clear” and will supervise the shooter through the appropriate procedure for
clearing the most recently used firearm (see 8.3.6, 8.3.7). When that procedure
is complete, the Range Officer will accompany the shooter to any firearms 

abandoned during the course of fire (see MG-10.5.3), and repeat the
procedure to supervise the clearing of each firearm in turn. Only when ALL
firearms have been cleared will the Range Officer declare “Range Is Clear”
(8.3.8).

    E.  Slide Down or Cylinder Closed.
    F.  Hammer Down.
    G. Holster.
    H. Range is Safe.
POSSIBLY WHILE SHOOTING, YOU MAY HEAR:
    I.  Finger - you've got your finger inside the trigger guard - take it out
    J.  Muzzle - you're close to pointing the gun in an unsafe direction - correct it
    K.  Stop - freeze, there's a problem.  Follow the S.O.'s instructions  
5.  Keep your finger outside the trigger guard during loading, unloading, drawing,
     re- holstering, while moving (unless engaging targets) or during remedial action.
6.  Keep the muzzle within the designated “Muzzle Safe Points” and below the berm.
 

Abandoning Firearms

 While we are not deviating from these important USPSA safety rules, "abandoning" firearms is most likely a new concept to shooters in other disciplines and it is an important call out for shooters to understand how to safely handle more than one firearm in a stage.   The USPSA Multigun rules for abandoning firearms read in part:

MG 10.5.3:
Within the context of a multi-gun stage, a competitor may be required to “abandon” a firearm in order to use another firearm. In this context, an “abandoned firearm” is a firearm which the competitor has used, placed on the ground or other stable object in accordance with course requirements, and subsequently moved more than one (1) yard away from. In a multi-gun stage, the provisions of 10.5.3.2 are waived to allow specific ways in which a firearm may be “abandoned” during a course of fire.

There are three ways in which a firearm may be legally “abandoned” during a course of fire:

Type 1) A stage may provide a device which retains the firearm in a safe and stable position and orientation. Examples of suitable devices include boxes (with or without lids) which have sides high enough to prevent the firearm from being dislodged; tubes or barrels arranged to hold the firearm in place, etc. Any such devices must be securely fixed in a safe position and orientation, so that a firearm placed within is pointed towards a berm or other safe direction, cannot easily or inadvertently be dislodged, and so that no person may pass in front of the muzzle of a firearm placed in the device. Stage designers and setup crews when using grounding boxes, should be built with consideration of the various firearms with optics and detachable magazines (shotgun, handgun and rifle). Padding should also be provided to avoid damage to a firearm. If a firearm is placed in such a device, the firearm may be abandoned in any “ready condition” defined in Section 8.1 When a loaded firearm is safely placed within such a device, the shooter may move downrange of the abandoned firearm (subject to course instructions and constraints). 

— Abandoning a loaded firearm in the device in an improper condition (eg, loaded and safety off) will result in a Match DQ.
— Abandoning a loaded firearm outside of such a device and subsequently moving downrange of it will result in a Match DQ.

Type 2) A stage may provide a location for the firearm which does not provide positive retention. Examples of this type of placement would include a marked location on a table, a flat surface, a referenced location on the ground, etc., where there are no raised sides or other devices designed to keep the firearm from being inadvertently moved after placement. If a firearm is placed in such a location, the firearm may be abandoned in any “ready condition” defined in Section 8.1 When a firearm is abandoned in a non-retention location, the shooter may NOT move downrange of the abandoned firearm (subject to course instructions and constraints) UNLESS the firearm is UNLOADED (see Option 3, below).

— Abandoning a loaded firearm in the location in an improper condition (eg, loaded and safety off) will result in a Match DQ.
— Abandoning a loaded firearm in a non-retention location and subsequently moving downrange of it will result in a Match DQ.

Type 3) Whether or not the stage provides a specific device or location for an abandoned firearm, a firearm may be abandoned if it is in an UNLOADED ready condition (as defined in 10.5.13 for each firearm type). If an UNLOADED firearm is abandoned, the shooter may move downrange of the abandoned firearm (subject to course instructions and constraints).

— Abandoning a loaded firearm in a non-retention location and subsequently moving downrange of it will result in a Match DQ.

Note: UNLOADING a firearm in an unsafe manner, including but not limited to 10.4.1 (shot in unsafe direction), 10.4.2 (shot hits ground within 3 yards), 10.4.6 (shot while moving and not engaging targets) will result in a Match DQ.
Note: If the shooter remains within 1 yard of the firearm as specified in 10.5.3.2, the firearm is not considered abandoned.

The options, simplified:
— 1: loaded and (on safe or empty) and in a retention device = free to move downrange.
— 2: loaded and (on safe or empty) but NOT positively retained = lateral movement only.
— 3: UNLOADED = free to move downrange.

 

Divisions

 We will recognize the following classes:

·     Open: (almost) anything goes!

·     Tactical: One optic on the rifle, no optics on handgun or shotgun, rifle compensator may not be more than 1” diameter x 3” length,

·                     handgun, holster must be of a practical style.  No race holsters, handgun magazines may not extend more than 1” from grip.

·                     no shotgun speed loaders or detachable magazines

·     Heavy Metal: Same as tactical, plus Per (iii)b “Heavy Metal” division within the context of a USPSA multi-gun match at this time will follow the guidelines of the newly formed Heavy Metal division in the USPSA Tournament and Appendix B1 & B2 of the Multigun rules.

      Handgun: Major Power Factor, Maximum of 9 rounds loaded, Max. of 8 in magazine in the case of Rule 8.1.2.1. Any Single Stack in 45 ACP that meets the SS rules allowed

·     Rifle: Major Power Factor, at least .308 Caliber. No more than 20 rounds loaded in a magazine.

·      Shotgun: 12-gauge; No more than 9 rounds loaded, Pump only.

·      22 LR: Rifle and pistol chambered in 22 Long Rifle, any shotgun

·                   Not eligible to be "match winner" or for prizes

 

To shoot in the Tactical division, all three guns must meet Tactical criteria.

There are not separate divisions for optical vs iron sights.

 Scoring
Shooting on IPSC targets (ABCD areas), scoring as follows:
Major rifle and pistol: one hit in A or B or C neutralizes target, or two hits in any combination of A/B/C/D neutralizes target

Minor rifle and pistol: one hit in A or B neutralizes target, or two hits in any combination of A/B/C/D neutralizes target

22LR: 2 hits in any combination of A/B/C neutralizes target
Accuracy Incentive: any hit in C zone is 1 second penalty, any hit in D zone is 3 second penalty
Failure To Neutralize is 10 second penalty
Procedural penalties are 5 seconds, including Failure To Engage a target
Maximum penalty per target is 15 seconds

 Examples
one 308 hit in B zone: target neutralized, no penalty
one 308 hit in C zone, one hit in D zone: target neutralized, 4 second accuracy penalty
one 308 hit in D zone: FTN, 13 second penalty
two 308 hits in D zone: target neutralized, 6 second accuracy penalty
no hits: 10 second FTN, 6 second accuracy penalty, but capped at 15 second penalty

For non-22LR handgun/shotgun shooting on steel targets, target must be knocked down to be neutralized.  

 For rifle and 22LR shooting on steel targets, which aren’t knocked over, the RO will designate another shooter to call hits.  Any hit neutralizes target. 

 There are no accuracy penalties on steel targets.

 Power Factor, per USPSA rules is Bullet Weight in grains x velocity in FPS / 1000.

 Rifle:

Minor power factor minimum is 150.

Major power factor minimum is 320.

Pistol:

Minor power factor minimum is 125.

Major power factor minimum is 165.

Guns that don’t meet minimum for Minor power factor or minimum bullet weights will be scored as 22 LR, but will not be eligible for prizes.

 

 

This site was last updated 08/01/10